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Dunmari Frontier - Session 107

Welcome to the Circular Island: in which the party explores a strange place

Featuring: Seeker, Delwath, Kenzo, Wellby
In Taelgar: May 18, 1749 DR
On Earth: Thursday Sep 26, 2024
Circular Island

The Dunmar Fellowship explores the Circular Island, uncovering its past as a refuge and a pilgrimage site.

Session Info

Character advancement: everyone reaches level 15

Summary

  • The Dunmar Fellowship lands on the singing sand beach of Circular Island after navigating through storms.
  • The party notes a red scar, divine Ley Lines, and dragonet presence from a cliff vantage point.
  • They head north, discovering runic circles at an ancient camp site spelling ‘Water’, ‘Food’, and ‘Warmth’.
  • Upon reaching a road leading to The Wanderer statue, they find a damaged pilgrimage hostel and temple complex.
  • Inside, they discover ancient prayers indicating the island was once a refuge and later a pilgrimage site.

Timeline

  • May 18, 1749 DR, afternoon: Head inland from the beach on the Circular Island; find a camp with water and food runes; reach pilgrimage location near the statue of The Wanderer

Narrative

We begin in the afternoon, as the Dunmar Fellowship reaches the singing sand beach of the Circular Island, having struggling through the permanent storms that encircle the island on the Folding Boat, captained by Milo Thistlefoot. Milo, Tilly Brineheart, and the halfling crew leave the party on the shore, and head back out to sea to circumnavigate the island and explore.

From the beach, there is not much to see, although Wellby notices the sand seems to faintly sing in the wind, a melody that Delwath recognizes as Elvish, although too soft to hear the words. The party climbs up the cliffs – Seeker noting that the cliffs seem to be intentionally shaped to look like windswept, eroded crags – and scouts from the top. Looking across the island, there is a strange, red burned scar a few miles inland, towards the forest; divine Ley Lines that run from the statues of the Eight Divines inland; and a clear dragonet presence that Kenzo can sense to the north, near the partially ruined towers.

The party decides to head towards the statue of The Wanderer, to the north. After traveling for a few miles, they encounter the ancient remains of what seems to have been a camp. Little is left, except for three faintly magical circles of runes marking with strange writing spelling the words “Water”, “Food”, and “Warmth.”

Continuing to travel north, the party reaches a perfectly straight road, leading from The Wanderer statue inland, paved with white stones and at least 20 feet wide, wide enough for many people to walk abreast. The Wanderer statue is only a short walk from here; reaching the statue, the party finds the remains of what seems to be a hostel for pilgrims, and small temple complex. Although largely destroyed, the bronze doors still stand, engraved with a motif of the Circular Island with legs, striding through the ocean, priests and wizards above and the Eight Divines watching over it from the sky.

In the pilgrimage hostel, there is a small statue of The Wanderer, and a well, that remain intact. Wellby finds a latch that opens the back of the statue, revealing ancient prayers written on sheets of metal or stone or clay. While many are no longer readable, the ones that are – written in Elvish and Drankorian – paint a picture of pilgrims offering prayers of thanksgiving and asking for support on their pilgrimage.

The session ends in the early afternoon, as the party speculates on the nature of the island, releasing it must have originally been a refuge used by the survivors of the Downfall Wars to flee the sinking of Hkar, and then later it became a pilgrimage site to, they presume, the Eight Divines of Mos Numena, the major human religion of Drankor.

Raw Notes

  • Start on beach with faintly singing sand (Elvish)
  • Wellby scouts from cliff; Kenzo aura sense; note location of dragonets, strange burned scar, divine Ley Lines
  • headed towards the statue of The Wanderer
  • on encountered a camp - found water/fire/food runes and discovered the tent posts
  • reach wanderer statue, find pilgrimage hostel; signs of damage
  • motif on door shows island walking, guided by wizards, priests, and the Eight Divines
  • well and prayer statue intact; Wellby finds latch and opens it; full of prayers in Drankorian and some Elvish; many prayers but major theme is “watch over me on my pilgrimage”
  • speculate about the nature of the island