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Basic Traits

Creature Type:  Fey
Size: Medium or Small
Speed: 30 Feet
Age: The fey have an unusual relationship to time. Many fey do not appear to age; those that do age may age at unpredictable rates, or may appear to grow old as if they are human. However, most typical fey cannot persist on the Material Plane for more than roughly a human lifespan.
Languages: Your connection to the Feywild grants you knowledge of Sylvan. You may also select four additional Languages during character creation, which likely includes at least Common. Like all characters, you may choose to replace one of these language proficiencies with a tool proficiency. 

Fae Traits

Darkvision

You have Darkvision with a range of 60 feet.

Fey Ancestry

You have Advantage on savings throws to avoid or end the Charmed condition.

Fey Nature

You do not need to sleep, and magic cannot put your to sleep. To gain the benefits of a Long Rest, you must spend 6 hours in a dream-like state. In this state, you appear motionless, but you are not rendered Unconscious, and you can perceive as normal.

Fey Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):

Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.

Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.

Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.

You can change your season whenever you complete a Long Rest.


Old

Currently very much notes, and thinking about how to organize.

Lore-wise, I think fey are mostly just fey. Certainly the beastfolk, the fae, and the fairies are not seen as truly different things in the Feywild. Possibly changelings and satyrs might deserve different consideration, or maybe fairies?

All fey species should share at least:
Creature Type: Fey
Languages: 4 + Sylvan

Probably they all should have Darkvision given the Feywild’s weird light patterns?
Probably all could have fey ancestry (advantage against charm)

A number of species could be used here:

https://www.dndbeyond.com/species/1026393-hobgoblin
https://www.dndbeyond.com/species/1026386-eladrin

Honestly probably won’t homebrew these unless someone wants to play them.

Fey in Taelgar are natives of the Feywild, a realm of whimsy and terror, magic and mystery. The fey are a diverse folk who come in many forms. They can be mischievous, thriving on a clever trick, and even malevolent, seeking to profit from misery and finding pleasure in the suffering of others. They can also be noble, thriving on the majesty of creation and taking joy from the vast beauty of their home. Many fey are many things at once.

To create your fey character, first consider what kind of fey you wish to play. Then, consider why you are in Taelgar. Were you born here, perhaps to traveling parents? Did you leave your Feywild home due to danger, or curiosity, or on a quest? If you have a homeland in the Feywild, consider whether this is an important part of your character’s story. If so, work with your DM to figure out a Fey realm that you came from. However, these details do not need to matter if you don’t wish them to.

Types of Fey

“The Fey”

The most common fey folk are simply known as the Fey. They are generally human-like in appearance, although one that is often touched with ethereal glamor. While these folk are not common on Taelgar, they are not unheard of, and many even manage to pass unnoticed among the mortals of the material plane.

To represent these fey mechanically, you may choose to use the Hogoblin or Eladrin traits, or the Changeling traits if you wish to play one of the changeling fey.

Fairies

The fairies are the small, diminutive folk of the Feywild, cousins to pixies and sprites, who typically resemble small humanoids with insect wings. These folk are rare on Taelgar, but common in stories and tales.

To represent these fey mechanically, you should use the Fairytraits.

Satyrs and other Beastfolk

By far the most famous and common of the potentially limitless beastfolk Fey are the satyrs, the horned humans with goat legs. Famous for their revelry, satyrs are often found in Taelgar seeking new experiences, merriment, and joy.

To represent satyrs mechanically, you should use the Satyr traits.

However, other beastfolk of fey origin likely exist in the world of Taelgar, and if you wish to play something particularly exotic, whose appearance will likely draw curiosity, comment, and wonder, the rabbit-like Harengon may be a good choice.

Fey Traits

No matter which traits you choose to use to represent your Fey character, all Fey in Taelgar share a few common features.

Creature Type: Fey. In addition, even if you were born on Taelgar, your native plane is considered to be the Feywild. If you die, your soul will return to the Feywild, perhaps to be reincarnated or reborn, perhaps to fade away. If you are subject to an effect that banishes you to your native plane, you will be returned to the Feywild, where you may be trapped if you are permanently banished.

Lifespan: While Fey age, they do not age as regular mortals. Fey suffer no ill effects of old age, and do not change in appearance as they age, unless they wish to. Most fey live to be between 100 and 200 years before fading away, although some fey have been known to live much longer.

Languages

When you create your character, you may choose two Languages in addition to those granted by other sources. One of these will usually be Common, also known as Westros, a widespread trade tongue in the western part of Taelgar. The other will usually be Sylvan.