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(XXX) Species Details

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D&D Beyond Link: Species Name

(SHORT DESCRIPTION, 1-2 PARAGRAPHS)


Creating Your (XXX) Character

(1-2 PARAGRAPH; ROLE PLAYING AND BACKSTORY CONSIDERATIONS)
(Ideally include an “if you don’t want to engage with lore” option)

(Species) Names

(Generic naming rules if player wants to use “typical” choices)


Basic Traits

Creature Type:  Fey
Size: Medium
Speed: 30 Feet
Age: The fey have an unusual relationship to time. Many fey do not appear to age; those that do age may age at unpredictable rates, or may appear to grow old as if they are human. However, most typical fey cannot persist on the Material Plane for more than roughly a human lifespan.
Languages: Your connection to the Feywild grants you knowledge of Sylvan. You may also select four additional Languages during character creation, which likely includes at least Common. Like all characters, you may choose to replace one of these language proficiencies with a tool proficiency. 

Satyr Traits

As a satyr, you have the following special traits.

Darkvision

You have Darkvision with a range of 60 feet.

Fey Ancestry

You have Advantage on savings throws to avoid or end the Charmed condition.

Fey Nature

You do not need to sleep, and magic cannot put your to sleep. To gain the benefits of a Long Rest, you must spend 6 hours in a dream-like state. In this state, you appear motionless, but you are not rendered Unconscious, and you can perceive as normal.

Magic Resistance

You have advantage on saving throws against spells.

Mirthful Leaps

Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

Words of Influence

Your words have power over those who hear them. You know the Friends and Vicious Mockery cantrips. For you, these cantrips require only Verbal components, which can appear to be normal conversation if you choose.