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Dunmari Frontier - Session 123

The Prismwell: in which Cloudspinner is freed and Amberglow redeemed

Featuring: Delwath, Kenzo, Wellby, Riswynn, Seeker
In the Feywild: Late Afternoon
In Taelgar: Jun 13, 1749 DR to Jun 14, 1749 DR
On Earth: Thursday May 01, 2025
Location: Prismwell, Amberglow

The party narrowly escapes shadowy pursuit, frees the archfey Cloudspinner at the Prismwell, and restores hope to Amberglow before journeying home.

Session Info

Summary

  • The group escapes Redsun Watch’s deadly darkness, with Wellby making a heroic solo dash across the courtyard.
  • Following a magical trail to the Prismwell, the party flees across Amberglow on griffins and a wyvern, evading relentless shadow beasts through speed, invisibility, and strategic maneuvering.
  • Arriving at the hidden Prismwell, they fend off warg archers and shadow creatures while preparing to release Cloudspinner from her prison.
  • Seeker telekinetically lifts and plunges Cloudspinner’s crystal prison into the shimmering pool, while Riswynn’s powerful Sunburst banishes the attacking shadows.
  • TheCloudspinner emerges—restored, grateful, and imbued with sorrowful wisdom.
  • Wellby is gifted a magical hat for future planar return, and Riswynn breaks the cursed crown’s old bonds, rededicating it to liberating Orcs trapped under the sway of Thark.
  • The party leaves Amberglow on the Rainbow Bridge, returning to Vindristjarna and their awaiting crew.

Timeline

Narrative

Our session begins beneath the shattered tower of Redsun Watch, with the party in the radiant hall illuminated by Riswynn’s conjured sunlight. The room, now filled with echoes of sunset and shifting reflections, cast forth visions—the ancient towers lined against the ever-twilight border, the drifting Cloud Palace, and the Prismwell: a swirling pyramid of cloud and color, its basin brimming with liquid radiance.

With the keep above cloaked in oppressive, physical darkness and a dread entity still channeling shadows from Hollowdark, the party weighed their escape options. Riswynn, Seeker, Kenzo, and Delwath fled via Dimension Door back to camp, where Valeris and the griffons waited, but Wellby was forced to escape by flight. He sped alone through the halls, pressed in by unnatural gloom and the flicker of unseen terrors. Guided by his boots of speed and his sharp wits, he raced to the roof, where swarming darkness tried to seize him. Shadowy hands erupted from below; Wellby dodged their grasp, even as necrotic energies struck him silent. Still, with one last desperate effort, he burst free, and landed amidst his allies outside the keep, as new winged horrors began to stir in the distant shadows.

After escaping the supernatural darkness, the party gathered and swiftly resaddles their mounts—three griffins and a wyvern, to flee Redsun Watch as quickly as possible and find the Prismwell, summoned by lighting the beacon beneath the tower. Although it cannot be seen from here, the visions provided a clear enough description for Wellby, who conjures a magical arrow, fires it into the sky, and watches as a shimmering trail of sunset-lit footprints appears, guiding him southwest to the Prismwell.

Mounting up, the group follows the trail, but soon spot three vast shadow beasts winging after them in pursuit. Realizing these foes are steadily gaining, Riswynn uses her dwarven rune to cast Longstrider on the wyvern and two griffins, granting them bursts of speed. Seeker and Riswynn, with their griffins, become invisible and break away, hoping to scatter the pursuers. Wellby guides the wyvern in a distracting display, disorienting the shadows with a dramatic aerial display while the others streak ahead. The ruse succeeds—the shadow creatures fixate on the wyvern and lose track of the invisible members. Seeker and Riswynn later transform themselves and their griffins into sparrows, completely blending into the local fauna for safety.

Those in the lead continue along the river, the land’s colors intensifying as they near their goal. Wargs and duskhounds attempt to intercept from below, but the party stays high out of range, until at last the clouds part to reveal the radiant pyramid of the Prismwell gleaming ahead. The party descended, regrouping as everyone reaches sanctuary before their pursuers, shadow beasts from Hollowdark and hunters from Duskmire alike, can close in.

Inside the shifting wall of clouds, the party saw the Prismwell itself, a shimmering pool of sunset-colored mist. Seeking to free Cloudspinner, without an obvious better idea and under time pressure, Seeker used telekineses to lift the Cloudspinner’s crystal prison from the Portable Hole, and lower it into the pool. As it vanished from sight, for a moment, nothing happened. Then, the sharp whistle of arrows cut through the clouds: two struck harmlessly against Riswynn’s armor and narrowly missed Kenzo as hostile archers emerged from hidden positions. Meanwhile, tendrils of blackness began encroaching at the cloud’s edge. Riswynn advanced through featureless cloud wall toward the sound of threatening creatures and, sensing the peril, unleashed a mighty Sunburst as the party braced for confrontation, eyes fixed on the pool where Cloudspinner had vanished.

Suddenly, the cloud wall burst into brilliant light, echoing and reflecting Riswynn’s sunburst spell as the tendrils of darkness that threatened to break through were burned away. Amidst the growing light, a figure floated from the pool: the Cloudspinner, the Queen of Sunsets, ancient archfey and ruler of Amberglow, now wreathed in clouds and blazing colors, her visage angry and sorrowful over what has befallen her realm. As light bursts forth from the Cloudspinner, the shadowy enemies lurking on the horizon collapse in screams.

Seeker, overcome, kneels as the spirit of Lady Eventide departs. The Cloudspinner addresses the party, offering gratitude and a promise: they will always be welcome in Amberglow. With a gesture, she grants Wellby a shimmering, color-changing hat—an enchanted key allowing the party to return here by magic.

Riswynn seeks counsel about the Crown of Purity. The Cloudspinner explains the need for a worthy purpose, that the crown’s bonds of domination can be unraveled only by dedicating it to a new cause. Riswynn, resolved to aid the oppressed Orcs and foster new communities, places the crown on her head. Light flares out, severing countless bonds of control; a great burden lifts from her, while the crown’s shape settles into something more grounded and real.

The party exchanges farewells with the Cloudspinner, as Valeris stays behind to offer to help repair the realm and maybe free himself of his curse. Our session ends as the party uses the Rainbow Bridge to return to Vindristjarna, reuniting with their crew and airship in the Garamjala Desert, at Pava and Avaras’ House.