Dunmari Frontier - Session 30
Agata’s Enchanted Lair: in which the party outsmarts magical traps
Featuring: Kenzo, Wellby, Delwath, Seeker, Drikod
In Taelgar: Jun 01, 1748 DR to Jun 04, 1748 DR
On Earth: Friday Sep 10, 2021
Agata’s Lair
The Dunmar Fellowship navigates magical defenses and loots Agata’s Lair, rescuing enchanted victims and retreating to plan their next move.
Session Info
The party recovers the rest of Agata’s Treasure from her lair, including the Mirror of Soul Trapping
Summary
- The Dunmar Fellowship leaves Karawa, caches supplies in Bas Udda, and heads south.
- They avoid a battle and fly over deadly trees to reach Agata’s lair.
- At the lair,Seeker dispels a scarecrow’s enchantment, revealing it to be a trapped halfling named Garret Tealeaf.
- They overcome a Mirror of Soul Trapping, freeing trapped members, and then looting treasures from the lair.
- The party retreats to a nearby canyon with their loot, planning to return after preparing.
Timeline
- Jun 02, 1748 DR: Travel from Karawa towards Bas Udda.
- Jun 03, 1748 DR: Arrive in Bas Udda. Spend the night.
- Jun 04, 1748 DR, morning: Leave Bas Udda heading south, looking for Agata’s Lair.
- Jun 04, 1748 DR, midday: Loot Agata’s Lair.
- Jun 04, 1748 DR, evening: Retreat mile or so north for the night. Camp.
Narrative
Our session begins at dawn, as the party leaves Karawa in search of Agata’s Lair. Armed with rumors from Candrosa that the lair was only approachable from the north, but marked by a path lined with dead trees, the party headed south towards Bas Udda. Here, they spent the night and cached some supplies, before turning south the next morning.
Scouting by Drikod and Wellby identified the line of trees. Delwath sent his shadow to investigate, which did not return, but Wellby caught the sounds of battle on the wind. Deciding that there must be a better way to approach, and pooling their resources, the party managed to fly across the line of trees, using a boulder animated by Seeker’s magic, plus Delwath’s fly spell, and Drikod’s ability to turn into a small animal to ride along. But not before attempting to use Agata’s Obsidian Fly, which turned out to attack them, and apparently was enchanted somehow by Agata to attack anyone besides her that summoned it. After a brief melee, during which the fly is whacked by Kenzo and grappled by Seeker’s earthen hand, Seeker succeeds in using the fly’s command word to turn it back into an obsidian sculpture.
Arriving at Agata’s hut, the party saw a field with a wooden scarecrow, the house itself, and a low hill covered on top with dense, dark scrub. The scarecrow told them to leave, that Agata was not in but would be back soon and they could speak to her then. Wellby, noticing its eyes were real, not made of wood, points this out and the party realizes this may be one of the trapped puppets of Agata. After some conversation Seeker managed to dispel the enchantment, and the scarecrow shifted into the form of Garret Tealeaf, an older halfling man. He is amazed and stunned.
The party then approaches the house. One by one, Wellby, Delwath, and then Drikod vanish into thin air as they approach the open door. Kenzo and Seeker are left to puzzle what is going on. Eventually, they figure that it has something to do with sight, and so Kenzo enters the house blindfolded. After bumbling around a bit, he knocks over a mirror, which luckily falls with its reflective side down. Seeker uses his Goggles of Object Reading to study the mirror, learning it is a Mirror of Soul Trapping, and the prisoners in it can be freed by speaking a command word and then the number of a cell.
After Delwath, Drikod, and Wellby are freed from the mirror, the party continues to investigate Agata’s Lair, finding a large number of magic items and treasure. In the storeroom are several sacks of flour filled with coins and silver, and in the bedroom is a fleshy humanoid creature with vacant eyes from which a faint buzzing can be heard.
The party decides to retreat for the evening with the loot before returning to destroy the house in the morning with more resources. Taking all the magic and valuable treasure they could find, as well as the nice wooden table and chair in the kitchen they suspect are actually the last two trapped people, they fly back using Seeker’s animated boulder and Delwath’s magic.
As the session ends, the party is setting up camp in a small canyon about 1 ½ miles north of Agata’s lair. Seeker attempts to break the enchantment on both the chair and the table, succeeding only on one, the table, which turns into an old Dunmari man, catatonic and rocking back and forth in confusion and fear.