Dunmari Frontier - Delwath Solo Session 3
Echoes of the Great War: in which the last of the trapped tanshi are freed
Featuring: Delwath, Aristaea, Iascaire
In Taelgar: Oct 09, 1748 DR to Oct 14, 1748 DR
On Earth: Tuesday Aug 16, 2022
Forest of Nightmares
Delwath and his companions confront hobgoblin traitors in a shadow realm and battle an undead warlock at the Battle of Ye’mote while freeing the last of the Meswati.
Session Info
Summary
- Delwath and his companions meet Zegron, the ghost of a giant, in the Forest of Nightmares, and agree to fight hobgoblins in a shadow realm.
- After a fierce battle, the hobgoblins and their wizard leader are defeated; the party retrieves the Shadow Armband from the wizard’s severed arm.
- In the shadow realm, Delwath banishes himself and the tanshi Taraka back to the Material Plane while leaving the hobgoblin army trapped.
- At the site of the Battle of Ye’mote, the party defeats an undead hobgoblin warlock and his minions, releasing the last of the trapped Meswati with the destruction of another armband.
- The party returns to the Ko’zula village to celebrate, and Delwath parts ways with Iascaire and Aristaea.
Timeline
- Oct 09, 1748 DR, afternoon: Arrive in Ko’zula land. Rest.
- Oct 06, 1748 DR: Walk all day and night back into the Forest of Nightmares, towards the site of the Battle of Endless Dark
- Oct 06, 1748 DR, midday: Arrive at the site of the Battle of Endless Dark. Meet the ghost of a betrayed giant, slain by Deno’qai. Learn that the tanshi and a hobgoblin army are trapped through a portal to a shadow realm. Kill Hobgoblins guarding the portal on the shadow side. Rest, and return to banish the tanshi Taraka from the shadow realm back to their home plane. Flee, closing the portal with the Hobgoblins trapped inside.
- Oct 06, 1748 DR, afternoon: Rest briefly, then leave for the site of the Battle of the Yemo’te.
- Oct 06, 1748 DR, midday: Arrive at the battlefield on the banks of the Yemo’te. Fight cursed undead hobgoblin wizard and skeletal minions. Destroy armband, freeing the tanshi Midri and K’onisati
- Oct 06, 1748 DR: Travel back to Ko’zula village. Rest in the woods on the way.
- Oct 06, 1748 DR: Arrive back at the Ko’zula village; celebrate. Part ways with Iascaire and Aristaea.
Narrative
We begin as the party returns to the Forest of Nightmares, heading for the Battle of Endless Dark. Approaching the battlefield, the party finds a maze of trees and thickets, completely in magical darkness. At the center of the maze, the party finds a skeleton of a giant, a portal to a shadow realm, and the ghost of the giant. He calls himself Zegron, and he is hoping the party is here to punish those who fled, cowardly, from their duty in battle. Apparently this giant was in Cha’mutte’s army, and is angry with the Hobgoblins still hiding in the shadow realm, who would not fight.
The party agrees to go into the shadow realm to fight the Hobgoblins, hoping perhaps to free Taraka as well. Emerging into a flat, featureless plain of shadow, the party sees a small group of Hobgoblins who seem to be watching the portal, and in the distance, a much larger army that seems to be constantly chasing campfires that blink in and out in the darkness. The party struggles to defeat the organized hobgoblin attack, led by a wizard, low on spells but still dangerous, flying above the battlefield. Nonetheless eventually the Hobgoblins are killed. The wizard commander is missing an arm, and with it the Cha’mutte’s Shadow Armband he carried, presuambly.
Exiting the portal, the party speaks with Zegron, who thanks them for dealing with the traitors, and indicates where to dig to find the wizard’s arm as he vanishes. Digging up the arm, the party is faced with a dilemma. Destroying the armband would free Taraka, but also the large hobgoblin army trapped with them. Eventually, they devise a plan to send in Delwath to attempt to banish both Taraka and himself back to the Material Plane, leaving the Hobgoblins trapped, and then close the portal here by attuning to the armband. Amazingly, the plan works, and both Taraka and Delwath make it back.
After a brief rest, the group then heads for the final battlefield, the Battle of Ye’mote. The battlefield is on the banks of the Yemo’te river. A broken bridge crosses the river, and forest is littered with signs of an ancient battlefield: small mounds where the plants have grown over dead bodies, bits of rusting armor and weapons sticking from the ground, white filaments of fungus wrapping many of the bodies in cocoons.
Across the river the party can see the rotted body of a hobgoblin warlock, with a shadow armband. As they move to approach, hoards of undead attack. The relentless swarms of undead fall easily in battle, but they seem to be endless, until Aristaea strikes the warlock down with a critical strike of divine energy. As the undead fall away, Iascaire destroys the last armband, freeing Midri and K’onisati.
We end as the party returns to the Ko’zula village to celebrate, and Delwath bids farewell to Iascaire and Aristaea.