Dunmari Frontier - Wellby Solo Session 2
Aboleth’s Demise: in which an underwater evil is vanquished
Featuring: Wellby, Rufus, Artem Novolozek, Alimash, Shoal
In Taelgar: Oct 13, 1748 DR to Oct 14, 1748 DR
On Earth: Friday Oct 28, 2022
Underwater lair in the ~Eastern Ocean~ near Wahacha
Wellby and his companions successfully defeat an aboleth and its minions, liberating the enchanted prisoners.
Session Info
Wellby’s magic armor is repaired, restoring its flight ability.
Summary
- Wellby and new allies gather at the Dolphin’s Rest Inn to address the issue of raids.
- The group sets sail, locates the raiders’ lair, and dives underwater with magical aid
- Underwater, they encounter and battle enchanted sailors and sharks.
- The party defeats a hidden mage and then faces an aboleth, resisting its psychic lures.
- After intense combat, the aboleth is killed, and the prisoners are freed.
Timeline
- Oct 13, 1748 DR: Meet Artem, Alimash, Rufus, and Shoal at the Dolphin’s Rest, and learn they are all seeking the lair of the raiders. Join forces; sail out to sea.
- Oct 14, 1748 DR: Arrive at lair; fight possessed sharks and enslaved sailors; find and kill aboleth.
Narrative
We begin our adventure in the Vermillion Isles, in the port town of Wahacha, in the Dolphin’s Rest Inn, an establishment popular with sailors and other ‘grounders’ who visit Wahacha, as it sits at the bottom of the steep red sea cliffs that define the islands, instead of nestled among the sides and tops of the cliffs like many of the kenku buildings. Wellby is introduced to Rufus, Artem Novolozek, Alimash, and Shoal, all come together here to discuss the problem of the recent raids. After introductions, the group sets out quickly to the spot, about 40 miles to the east on the edge of the ~Eastern Ocean~, where the raiders are believed to come from.
After an uneventful day of sailing, the party comes to the likely location they are seeking, seeing both a wrecked ship and several small longboats at anchor above what looks like a large underwater island, a sea mount that nearly reaches the surface. From maybe 200 feet below the water, a faint green glow can be seen. After help from Artem to allow everyone who cannot already breath water to do so, the party dives down.
They enter an underwater cave, and proceed along to a boulder blocking the entrance to a larger complex, from which the greenish light is leaking. The boulder is easy enough to move, although Alimash is nearly blinded by the fungal rot growing on it while shoving it aside.
As the party descends into the cave, the first thing they see are three humans riding giant sharks, seemingly jousting with each other; meanwhile, a giant fan slowly spins in the middle of the floor, pulling fresh water from the sea into the cave itself. The sailors seem dazed, or enchanted, and immediately attack, after first turning the fan speed up so it begins to create a swirling current pulling any who get too close into the blades.
The party engages in combat, and manages to defeat all the sharks and sailors, although realizes as the sailors die they are unable to breath, and suffocate. The party manages to save one of them via keeping them unconscious until Artem can cast Water Breathing. Speaking to this sailor, he can’t seem to remember much of the past few weeks, but warns them what is waiting below. Wellby lures a fish into range, bribes it with food, and beast senses in its mind to scout below, seeing first a chamber with the kenku prisoners, a massive shark, and a few more sailors, and then below a giant tentacles aboleth lurking around a massive crystal prison holding an enormous creature, only one eye of which can occasionally be seen. But then the fish is eaten by the aboleth.
Proceeding down, after turning off the spinning blades, the party attacks the shark. The battle turns, however, when they realize that there is a mage hiding in the mouth of the shark, who gets off a few deadly spells before Artem polymorphs the shark into a turtle, taking it out of the combat. Eventually, though, the mage is subdued and the prisoners temporarily rescued. But the tentacled aboleth continues to attack through the floor below.
The party descends to its lair, and combat begins, as the aboleth attempts to lure its attackers via images of their greatest desires. Magic and weapons fly as the party works to bring this creature down, along with three enslaved sea elf knights. Shoal and Artem resist attempts to be lured into visions, and the party manages to largely shrug off attempts to charm them. Until near the end of the battle, Rufus succumbs to the psychic coral, falling unconscious as a vision of a world without crabs appears before him and then is cruelly taken away. And as the aboleth is nearing death, it manages to charm Alimash to fight on its side, although this does not last long, as with a blast of lightning Artem kills the beast before it can get full control of Alimash’s mind.
We end as the aboleth falls to the floor of the cave, Rufus unconscious but stabilized by Wellby, and the prisoners dazed as they come out of their enslavement.
